Beginner Producer Setup Guide
Learn what you actually need to start making music, how computers, DAWs, interfaces, headphones, monitors and MIDI controllers fit together, and what you can safely leave until later.
Details
If you are new to music production, it is easy to mistake a production setup for a studio shopping list.
Computer. DAW. Audio interface. MIDI keyboard. Studio monitors. Headphones. Microphone. Plugins. Sample packs. Acoustic treatment. External storage.
You do not automatically need all of those things.
A useful first production setup is not the one that looks most like a professional studio. It is the one that gives you a reliable way to:
make music → hear what you are doing → save your work
without adding equipment that does not yet solve a real problem.
The better question is not:
What equipment is a beginner producer supposed to own?
It is:
What jobs does my setup need to perform, and what is the simplest sensible way to perform them?
That is what this Guide will help you work out.
1. What does a beginner production setup actually need?
Different production systems can look very different, but most need to solve the same basic jobs.
A production environment
You need somewhere to create and arrange music.
For many producers, that will be a DAW — digital audio workstation — running on a computer.
But other routes exist, including:
- production software on a phone or tablet;
- browser-based tools for limited early exploration;
- and self-contained production hardware.
The important requirement is not owning a particular DAW.
It is having a production environment that can perform the jobs you actually need.
Sounds to work with
You need some way to create or use sound.
That might include:
- software instruments;
- included samples;
- recorded audio;
- drum sounds;
- synthesizers;
- or other sources supported by your setup.
You do not need a large collection of paid plugins or sample packs before you can start producing.
A way to control what you are making
This might be:
- a mouse or trackpad;
- computer keyboard;
- touchscreen;
- MIDI keyboard;
- pad controller;
- or controls built into a standalone system.
A physical MIDI controller can be useful.
It is not automatically part of the minimum setup.
A way to hear your work
You need a monitoring route.
That might be:
- suitable wired headphones;
- appropriate speakers;
- studio monitors;
- or another usable low-latency output supported by your system.
You do not automatically need both studio monitors and production headphones on day one.
Enough storage
Music projects can contain:
- project data;
- audio recordings;
- samples;
- sound libraries;
- software;
- exports;
- and temporary working files.
Your setup needs enough usable storage for the work you are actually doing.
A way to protect your work
Saving a project is not the same as backing it up.
If the only copy of an important project exists on one computer or storage device, losing that device can mean losing the project.
A sensible beginner setup therefore includes some form of separate backup for work you care about.
2. Can you try music production before buying equipment?
Yes.
You may already own enough to find out whether music production interests you.
Some production tools can be explored using:
- a computer you already own;
- a compatible phone or tablet;
- a browser;
- a mouse or trackpad where relevant;
- a computer keyboard where relevant;
- touchscreen controls;
- and ordinary wired headphones or another suitable low-latency monitoring route.
That will not reproduce every workflow you might eventually want.
For example, using a mouse to enter notes is not the same experience as playing a MIDI keyboard, and basic browser tools are not automatically equivalent to a full production environment.
But they can still answer useful early questions:
- Do you enjoy building beats?
- Do you enjoy arranging sounds?
- Do you want to learn synthesis?
- Do you want to record audio?
- Does working inside music software actually appeal to you?
If you are completely unsure whether production is something you want to pursue, it can make more sense to explore first than to buy a studio because you think equipment has to come before experience.
3. Computer, mobile device or standalone?
A computer-based DAW is a common production route.
It is not the only one.
Computer-based production
A computer can offer a flexible environment for:
- arranging;
- recording;
- editing;
- software instruments;
- effects;
- mixing;
- file management;
- and expanding the system later.
That makes it a practical route for many producers.
But it also means the computer, operating system, software, audio hardware and any plugins you rely on all need to remain compatible.
Phone- or tablet-based production
A compatible phone or tablet can also provide a genuine production environment.
Depending on the device and software, touch control can be used for things such as:
- playing instruments;
- programming drums;
- entering notes;
- adjusting parameters;
- arranging;
- editing;
- and recording.
For some people, a mobile device can also be a more accessible, portable or lower-cost way to start because it is something they already own.
But mobile production still has its own limitations and compatibility questions.
Consider:
- screen size;
- available storage;
- software capabilities;
- operating-system support;
- audio and data connections;
- plugin or expansion support;
- and whether the workflow remains comfortable for the kind of production you want to do.
Do not assume that every desktop DAW, plugin or peripheral automatically works on a phone or tablet.
A smaller device can be a perfectly legitimate production route without being the right route for every workflow.
Standalone production hardware
Some systems can create, sequence, sample and arrange music without a conventional computer-based DAW being the centre of the workflow.
That can suit someone who prefers:
- physical controls;
- a self-contained system;
- portability;
- or less dependence on a computer screen.
Standalone does not mean:
no software, no storage, no updates and no compatibility concerns.
It means the production workflow is organised differently.
None of these routes is automatically more serious or professional than another.
Choose the one that gives you the working environment you are most likely to use.
4. Choose the production environment before buying around it
A common mistake is buying studio equipment first and deciding what software it needs to work with afterwards.
That reverses the decision.
Your production environment affects:
- what computer or device you need;
- which operating systems are supported;
- what audio hardware works with it;
- which plugin formats are supported;
- how much storage you may need;
- which external controllers can be used;
- and what features are already included.
So before buying a new production computer or several peripherals, know enough about your intended production environment to check what it actually requires.
You do not need to choose the DAW you will use for the rest of your life.
You do need to avoid buying hardware around assumptions that may not be true.
5. What does a DAW actually do?
A DAW is the main software environment used for many computer-based production workflows.
Depending on the software, it can give you tools for things such as:
- recording audio;
- importing audio;
- programming drums;
- playing or programming software instruments;
- arranging sections;
- editing;
- applying effects;
- automating changes;
- mixing;
- and exporting finished audio.
Different DAWs organise those jobs differently.
That does not mean one particular DAW is required to make professional music.
For your first setup, concentrate on questions such as:
- Does it run properly on my device?
- Does the edition I am considering include the functions I need?
- Can it use the instruments and effects I intend to work with?
- Can I understand and operate the workflow well enough to learn?
Detailed DAW choice and workflow belong in dedicated production learning and comparison content.
G03's job is to make sure the production environment and the rest of the setup actually fit together.
6. What computer do you need?
There is no useful permanent answer such as:
"Every producer needs 16 GB of RAM."
Production software changes.
Operating systems change.
Processors change.
Plugin requirements change.
The projects you eventually build can also be far more demanding than the projects you make while learning.
Someone recording a few audio tracks may create a very different computer load from someone running:
- many software instruments;
- large sample libraries;
- oversampled effects;
- real-time pitch processing;
- complex synth patches;
- or large sessions.
The reliable question is:
Does this exact computer and operating-system version meet the current requirements of the production software I intend to use?
Before buying a computer — or assuming the one you already own will not work — check:
- current DAW system requirements;
- supported operating-system versions;
- processor requirements;
- memory requirements;
- available storage;
- ports and connection requirements;
- audio-driver requirements where relevant;
- and the requirements of unusually demanding features you genuinely plan to use.
If the computer you already own runs the production environment adequately for the work you are currently making, you do not need to replace it simply because more powerful machines exist.
7. Do you need an audio interface?
Not automatically.
Your computer, tablet or production device already needs some way to produce audio.
An external audio interface becomes useful when it performs a job your existing system does not perform well enough.
That might include:
- connecting a microphone;
- recording a guitar or other instrument;
- connecting multiple external audio sources;
- providing dedicated headphone output;
- providing appropriate monitor outputs;
- improving the recording/monitoring workflow;
- or supporting the latency and connection requirements of the way you work.
If you are making music entirely with software instruments and samples and your existing headphone or speaker output works adequately, a separate interface may not be necessary immediately.
An interface does not automatically solve every latency problem
Delay can occur at several stages of a digital production system.
Buying an interface is not a guarantee that every instrument, plugin or recording workflow will suddenly feel instantaneous.
If latency becomes a real problem, investigate the complete setup — including software settings, drivers where applicable, project load and available monitoring options — rather than assuming more expensive hardware is automatically the solution.
The detailed choice of:
- number of inputs;
- microphone preamps;
- instrument inputs;
- monitor outputs;
- direct monitoring;
- and other interface features
belongs in the dedicated Audio Interface Guide.
For G03, the important question is simpler:
Does your current setup already provide the audio inputs and outputs you need?
If yes, do not add another box just because studios usually contain one.
8. Do you need a MIDI keyboard or controller?
No.
A MIDI controller can make production more tactile.
Depending on the device, it might give you:
- piano-style keys;
- drum pads;
- knobs;
- faders;
- transport controls;
- or other hands-on control.
But MIDI control information and audio are not the same thing.
A typical MIDI keyboard tells compatible software what notes or controls you are using. The instrument inside the software or other sound-generating equipment produces the actual sound.
You can also create music using:
- a mouse;
- trackpad;
- touchscreen;
- computer keyboard;
- piano-roll editing;
- sequencers;
- or other built-in input methods.
A MIDI keyboard becomes useful when you can say something like:
"I want to play parts rather than draw them."
"I want pads for finger-drumming."
"I want physical control of parameters."
Those are reasons.
"Producer desks have keyboards on them."
is not.
The dedicated MIDI Keyboard Guide can later help with questions such as key count, key size, pads and controls.
9. Do you need studio monitors?
You need to hear your production accurately enough to work.
That does not automatically mean buying studio monitors before you begin.
Suitable wired headphones may give you a usable starting monitoring route, particularly if:
- you need to work quietly;
- you share your room or home;
- speakers are impractical;
- your room makes speaker monitoring difficult;
- or you simply do not have the budget for monitors yet.
Studio monitors can become very useful because listening through speakers gives you a different perspective from headphones.
But monitors introduce other considerations:
- desk and room space;
- speaker positioning;
- room acoustics;
- connection requirements;
- and whether you can use them at an appropriate level where you live.
So the real requirement is:
a monitoring route you can use reliably
not:
a pair of studio monitors because serious producers own them.
Powered and passive speakers are different
If you do use external speakers, check what type they are.
Powered or active speakers contain amplification.
Passive speakers require appropriate external amplification.
A connector physically fitting does not by itself prove that the complete signal path is suitable.
Check the connection guidance for the exact equipment you intend to use.
10. Headphones and safe monitoring
Headphones can be extremely useful for production.
They can allow you to work:
- quietly;
- late at night;
- in small spaces;
- while recording;
- or where speaker monitoring is impractical.
But headphones do not remove the need to manage listening level.
The same safe-listening principle applies when you work on speakers or studio monitors: hearing risk depends on how loud you listen and for how long, not simply on whether the sound comes from headphones or speakers.
Sound level and exposure time both matter.
If you are struggling to hear a detail:
- reduce competing noise where practical;
- use well-fitting headphones;
- keep the level no louder than you need;
- and take breaks from prolonged loud listening.
Continually increasing headphone volume is not a substitute for solving a monitoring problem.
If you notice ringing or buzzing in your ears, or your hearing sounds muffled after a session, treat that as a warning that the exposure may have been too high. Lower the level next time and give your ears time away from loud sound.
If ringing or hearing difficulty persists, get your hearing checked by a hearing health professional.
What about Bluetooth and other wireless monitoring?
Ordinary Bluetooth audio can introduce noticeable latency.
That may be frustrating when:
- playing software instruments;
- recording;
- making timing-sensitive edits;
- or monitoring live input.
The same latency problem can affect ordinary Bluetooth speakers as well as Bluetooth headphones.
Specialist low-latency wireless systems exist, so saying that all wireless monitoring is unusable would be too broad.
For an ordinary beginner production setup, wired monitoring remains the straightforward default for timing-sensitive work.
11. Do you need a microphone?
Only if your production requires one.
You might need a microphone if you plan to record:
- vocals;
- acoustic instruments;
- spoken audio;
- percussion;
- ambience;
- or another acoustic sound.
If you are producing entirely from:
- software instruments;
- samples;
- synthesis;
- and existing audio
you do not automatically need a microphone.
Adding a microphone can also create additional requirements.
Depending on the microphone and setup, you may need to check:
- connection type;
- compatible microphone input;
- required power;
- gain control;
- monitoring;
- stands or positioning;
- and the recording environment.
Check before using phantom power
Some microphones require phantom power, often labelled 48 V, while other microphones or connected equipment should not simply be assumed to require or tolerate it.
Check the instructions for the exact microphone and input equipment before enabling phantom power.
Do not switch phantom power on simply because the interface provides it.
Before connecting or disconnecting a microphone, turn phantom power off and keep your monitoring level down. This reduces the risk of loud pops or other unwanted transients reaching your speakers or headphones while connections are being changed.
Do not assume every microphone connects directly to every computer or interface.
Avoid creating a feedback loop
If an open microphone can hear loudspeaker output and that signal is routed back through the speakers, feedback can occur.
When recording with a microphone, headphones are often the safer and more practical monitoring route where speaker monitoring would feed back into the microphone.
Check the routing of the exact system rather than simply turning everything up until you hear it.
Detailed microphone choice and recording technique belong elsewhere.
12. Do you need plugins or extra sounds?
Not automatically.
Production software can already include combinations of:
- instruments;
- effects;
- drum sounds;
- samples;
- mixing processors;
- and creative tools.
What is included varies by software and edition.
Third-party plugins can be extremely useful when they provide something your existing setup genuinely lacks.
But buying more plugins before you understand the tools you already have can create:
- more cost;
- more choices;
- more installation and licence management;
- more compatibility dependencies;
- and more opportunities to search for tools instead of learning to use them.
A useful principle is:
Learn what your existing tools cannot do before buying another tool to solve it.
The same applies to sample libraries.
More sounds are useful when they solve a creative need.
A larger folder is not automatically a better production environment.
13. Storage and backup
Storage is easy to underestimate.
The production application itself may be only part of the space you eventually use.
Your system may also need room for:
- included sound libraries;
- third-party samples;
- recorded audio;
- project files;
- rendered audio;
- plugin content;
- temporary files;
- and future projects.
Do not choose storage based only on the installation size of the DAW.
Think about the complete workflow you intend to build.
Do you need an external drive?
Not automatically.
If your internal storage comfortably holds:
- the software;
- the sounds you use;
- active projects;
- and enough free working space,
you may not need external working storage immediately.
An external drive can become useful when:
- libraries become large;
- internal space becomes limited;
- projects need to move between machines;
- or you want a separate storage workflow.
Backup is different from extra storage
Moving a project from one drive to another does not automatically create a backup.
A useful rule is:
If an important project exists in only one place, it is not backed up.
Make sure the backup contains the files the project actually depends on, not only the main project document.
Some production software can reference recordings, samples or other assets stored elsewhere rather than automatically placing every required file inside the project itself.
Before relying on a backup, use the project's own collection, archive, asset-management or equivalent guidance where necessary so the backed-up project still has access to the material it needs.
Cloud storage and live cloud syncing also need to be treated carefully. Some production software can have problems if a cloud-sync service accesses or changes working files while the software is using them, while other production environments support particular cloud workflows directly. Check the current guidance for your exact production software and cloud service before using a live-synced folder as your working project location.
Also remember that syncing a working folder is not automatically the same thing as keeping an independent backup. Your backup should leave you with a separate recoverable copy rather than relying only on the same live project being synchronised elsewhere.
Keep at least one separate backup copy of work you would not want to lose.
That backup might use another drive, an appropriate cloud service or another reliable separate location.
The exact backup system can become more sophisticated later.
The important beginner habit is not relying on a single copy.
14. Connections and power
A production setup does not have one universal cable list.
The required connections depend on the equipment you actually use.
Possible examples include:
- USB or another data connection;
- headphone connection;
- monitor outputs;
- microphone or instrument inputs;
- MIDI connections;
- external storage;
- and power.
Before buying cables, ask:
What output does this device provide?
What input does the next device require?
Does the complete connection actually support the signal or function I need?
When connecting or disconnecting powered speakers, amplifiers or other audio hardware, keep monitoring and output levels down and follow the connection and power sequence specified for the exact equipment. Some equipment should be powered off before connections are changed, so do not assume that changing a live connection is harmless simply because the connector fits.
Do not buy a cable simply because it appears in somebody else's studio setup.
Do not guess with power supplies
If a device requires an external power supply, use the supply specified by the manufacturer.
If you need a replacement, check the required specification for the exact equipment.
A connector fitting physically is not evidence that a replacement supply is suitable.
Likewise, do not assume damaged power cables, connectors or supplies are safe simply because the equipment still operates.
15. Buying used production equipment
Used equipment can be a sensible way to reduce the cost of a first production setup.
The correct question is not:
Is used gear good?
It is:
Is this particular used item still healthy, compatible and appropriate for what I need?
Check physical condition
Depending on the equipment, inspect or test things such as:
- keys;
- pads;
- knobs;
- faders;
- buttons;
- audio inputs and outputs;
- headphone output;
- USB/data connection;
- power socket;
- display;
- speaker drivers;
- unusual noise;
- loose connections;
- and the supplied power equipment.
Check current compatibility
Older hardware can remain physically excellent while becoming awkward to use with current software.
Check:
- exact model;
- current operating-system support;
- driver availability where required;
- production-software compatibility;
- connection type;
- required adapters;
- and whether the device still performs the job you need.
Check bundled software separately
New production hardware sometimes includes software licences or promotional packages.
Do not assume those licences automatically transfer with a second-hand device.
Treat the physical hardware and any software entitlement as separate things to verify.
Used equipment becomes good value when the complete purchase still performs the job you are buying it to do.
16. What you probably do not need yet
A first production setup does not inherently require:
- a brand-new computer;
- the most expensive edition of a DAW;
- an audio interface;
- a MIDI keyboard;
- studio monitors;
- a microphone;
- a large plugin collection;
- premium synths;
- large sample libraries;
- a subwoofer;
- an external mixer;
- rack equipment;
- outboard effects;
- multiple monitor pairs;
- expensive studio furniture;
- acoustic treatment before you have identified a room problem;
- or a studio full of equipment.
You may eventually have a genuine reason to add some of those things.
The point is not:
Never buy them.
The point is:
Do not turn a possible future production need into a compulsory first purchase.
17. Personal fit and your working environment
Two beginners with the same budget can reasonably choose very different production setups.
Consider:
- how much room you have;
- whether you can use speakers;
- whether you need to work quietly;
- whether the system needs to be portable;
- how large a screen you can comfortably use;
- control size and spacing;
- physical reach;
- keyboard or touchscreen preference;
- whether you want to play notes physically;
- whether you need to record acoustic sound;
- cable accessibility;
- and how easily you can operate the software and equipment.
A large studio desk is not inherently better than a compact laptop-and-headphones setup.
A setup is useful when you can actually use it.
What about acoustic treatment?
Rooms affect speaker monitoring.
But that does not mean every beginner must acoustically treat a room before producing music.
If you are starting on headphones, working quietly, renting a room you cannot modify or simply learning basic production, treatment may not be a sensible first purchase.
If room acoustics later become a genuine limitation when using speakers, solve that limitation deliberately.
Do not buy treatment purely because completed studios usually have it.
18. How to choose your first production setup
You can reduce the decision to eight steps.
Step 1 — Choose your basic working route
Will you primarily use:
- a computer;
- a phone or tablet;
- or a standalone production system?
You do not need to commit forever.
You need a route that makes sense now.
Step 2 — Check what you already own
Do you already have:
- a compatible computer or tablet;
- suitable wired headphones;
- usable speakers;
- enough storage;
- or other equipment that already performs part of the job?
Compare the total cost of a working setup, not only the headline price of the computer, tablet or main piece of hardware. Include software, monitoring, storage, interfaces, controllers, microphones and connections only where your chosen workflow actually requires them.
Do not repurchase equipment simply to make your workspace look like somebody else's studio.
Step 3 — Choose the production environment
Identify the DAW, app or standalone environment you intend to use well enough to know its requirements.
Then check what the rest of the setup actually needs to support it.
Step 4 — Verify compatibility
For software-based production, check:
exact production software/version + exact computer/device + current operating system + required licence/edition + any hardware or plugin dependencies you actually intend to use
Do not assume that because something worked in an old tutorial or review it still works unchanged.
Step 5 — Verify monitoring
Ask:
How will I hear the production?
Can I work at an appropriate level?
Do I need headphones, speakers, or both right now?
If using speakers, verify the correct signal and amplification path.
Step 6 — Add inputs only when you need them
If you need to record:
- microphone;
- instrument;
- turntable;
- hardware synth;
- or another external source,
work out what input, interface or connection that source actually requires.
Do not buy an interface full of inputs simply because additional inputs exist.
Step 7 — Verify storage, backup, connections and power
Confirm:
- enough working storage;
- a separate backup route;
- necessary data connections;
- necessary audio connections;
- and correct power arrangements.
Step 8 — Stop adding equipment
If your setup lets you:
make music → hear it → save it → protect the work
you have a functioning production setup.
Start producing.
Experience will tell you much more about what you genuinely need next than a longer shopping list will.
19. Three sensible first production setups
There is no single correct beginner studio.
These examples show how different systems can solve the same basic jobs.
Example A — Use the computer you already own
You have a compatible computer and usable wired headphones.
Your starting setup might be:
- existing computer;
- compatible DAW;
- included instruments/effects;
- mouse or trackpad;
- wired headphones;
- enough internal storage;
- separate project backup.
No audio interface.
No MIDI keyboard.
No studio monitors.
That is still a functioning production setup if you are working entirely inside the computer and the existing audio output performs the job adequately.
Example B — Use a phone or tablet and touch control
You already have a compatible phone or tablet and want a compact production setup.
Your starting setup might be:
- compatible phone or tablet;
- suitable production app;
- touchscreen control;
- wired headphones or another suitable low-latency monitoring route;
- enough storage for the app, sounds and projects;
- and a separate supported backup or project-protection route.
You do not automatically need to add:
- a MIDI keyboard;
- audio interface;
- studio monitors;
- or a computer
simply to make this setup legitimate.
If you later discover that tactile keys, external recording, a larger working surface or another connection would improve the way you actually work, add the equipment that solves that specific requirement.
Example C — Use a standalone production system
You prefer a self-contained hardware workflow rather than making a computer the centre of the setup.
A sensible starting system might include:
- a standalone production device capable of the production tasks you want to perform;
- built-in or supported sounds;
- a suitable headphone or speaker-monitoring route;
- the storage or media the device requires;
- a supported way to save and protect important projects;
- and the correct power arrangement.
You may still use a computer or another device for things such as:
- transferring files;
- managing samples;
- updating the system;
- exporting;
- or backup,
depending on the exact hardware.
Standalone therefore does not mean "a computer can never be involved."
It means the main music-making workflow does not need to revolve around a conventional computer DAW.
None of these setups is automatically the "best" one.
Each solves the same core requirements in a different way.
20. When should you upgrade?
Upgrade when you can identify a limitation your current setup is creating.
For example:
"I need to record a microphone and I currently have no suitable input."
"The projects I am actually making no longer run comfortably on this computer."
"I need more storage for the libraries I now use."
"I want to play parts physically instead of drawing notes."
"I need additional audio inputs."
"The monitoring route I have no longer lets me judge my work reliably."
"I need a more portable setup."
Those are concrete problems.
Compare them with:
"I have been producing for six months, so I should probably buy better plugins."
or:
"Serious producers use studio monitors, so I need monitors."
Neither identifies a limitation.
A useful rule is:
Add or upgrade equipment when you can name the production limitation you're solving.
21. Common beginner production-setup mistakes
"I need a powerful new computer before I can start."
Maybe not.
Check whether the computer you already own meets the current requirements of the production environment you intend to use.
"I need an audio interface."
Only if it performs a job your existing setup does not already perform adequately.
"I need a MIDI keyboard to make melodies."
No.
It is one input method among several.
"I need studio monitors to make proper music."
You need a workable monitoring route.
Studio monitors can become valuable without being a universal first purchase.
"I need professional plugins."
You need tools capable of performing the production jobs you are learning.
Those tools may already be included in your production environment.
"More plugins will give me more options."
They can.
They can also give you more things to install, update, license, organise and choose between.
More options are useful only when they help solve a problem.
"Acoustic treatment has to come before production."
Not universally.
Room treatment becomes relevant to the monitoring environment you actually use.
"The most expensive DAW must be the most professional."
Price does not determine what you can learn or the quality of music you are capable of creating.
"My first setup should be my final studio."
It does not need to be.
A useful first setup should help you learn enough to make informed future decisions.
22. What a sensible first production setup looks like
By this point, the setup should make more sense as a system rather than a collection of studio products.
You need:
- a production environment;
- a compatible way to run or control it;
- sounds to work with;
- a usable monitoring route;
- enough storage;
- a backup method;
- and whatever connections and power that particular system genuinely requires.
You may also need:
- an audio interface;
- MIDI controller;
- microphone;
- speakers;
- external storage;
- or other equipment
when your actual workflow gives those things a job.
You do not need a studio full of equipment before you are allowed to start producing.
You do not need to buy your future setup before you understand your present one.
And you do not need to make your workspace resemble somebody else's before it becomes legitimate.
Start with the jobs your production setup needs to do.
Use what you already have where it works.
Add equipment when it solves a real limitation.
Then spend more time making music than shopping for ways to make music.
Where to go next
Once your production setup is functioning, the next problem is no longer what equipment belongs on the desk.
It is learning how to use the production environment itself and how a piece of music is built inside it.
Continue into the appropriate beginner production learning path from there.